Don't Pass + 10× lay
0.12%- Pays
- 1:1 + true odds
- Type
- Multi-roll
The absolute minimum house edge. Requires a table with a high odds limit.
No strategy beats the casino — but the price gap between the best and the worst is close to a hundred to one. We break down eight systems: what each costs per $1,000 wagered, what bankroll it needs, and who it actually suits.
Start with the honest warning. No craps strategy lets you beat the casino. The house edge is built into the payouts themselves, and the order in which you push chips forward does not touch it — nor does the size of your bet, the length of a run, or a hunch.
The benefit is different, and it is real: the right system lowers the cost of an hour of play. The bankroll drains more slowly, the same budget lasts longer, and the money goes predictably instead of in lurches. The difference between disciplined play at 0.37% and a system running at 3.9% is a tenfold difference in the price of the same evening.
The average the house keeps out of every thousand dollars that crosses the table.
The simplest way to understand what a strategy does is through a single number: the cost of $1,000 wagered. It tells you how much the house keeps, on average, out of every thousand dollars that passes through your bets — and it sorts the systems into an honest order with no marketing attached.
The spread is close to a hundred to one: from $1.20 to $111 out of the same thousand. That, and not “your chances of winning”, is what actually separates one system from another.
| System | House edge (with odds) | Cost per $1,000 | Bankroll | Who it is for |
|---|---|---|---|---|
| Don’t Pass + max lay odds | 0.12–0.18% (10×) | ≈$1.20–$1.80 | 20–30 units | Solitary mathematicians |
| Pass Line + max odds | 0.37% (3-4-5×) | ≈$3.70 | 20–30 units | The baseline for everyone |
| 3 Point Molly | ≈0.37% | ≈$3.70 | 40–50 units | The gold standard |
| Dark Molly (DP + 2 DC + lay) | ≈0.14–0.37% | ≈$1.40–$3.70 | 40–50 units | Experienced dark-siders |
| Place 6 and 8 | 1.52% | ≈$15.20 | 30 units | Simplicity and pace |
| Iron Cross | ≈3.9% (per roll) | ≈$39 | 50+ units | Short fun sessions |
| Hardway “systems” | 9.09–11.11% | $90–$111 | — | Nobody (entertainment) |
| Martingale | 1.41% (unchanged) | $14.10 + ruin risk | No bankroll is enough | Nobody |
A unit is one betting increment — a chip of a single denomination you can wager independently of the others. A bankroll of “40 units” at a $10 bet means $400. Counting in units beats counting in dollars: the recommendations do not have to be recalculated for your stake level.
Odds do not exist on their own — they attach to a line bet. Which gives the working principle: a modest line bet plus maximum odds. The more money sits in the free part, the lower the combined house edge across both bets1.
| Odds multiple behind the Pass Line | Combined house edge |
|---|---|
| no odds | 1.41% |
| 1× | 0.85% |
| 2× | 0.61% |
| 3-4-5× | 0.37% |
| 10× | 0.18% |
On the dark side the figure drops further still — to 0.12% with 10× lay odds behind Don’t Pass. That is the absolute floor available to a casino player.
All of these percentages describe thousands of rolls. Within one session, extended winning and losing runs are entirely normal. A low house edge protects your bankroll from draining fast; it does not protect you from a bad evening.
The long-run math is no different from a plain Pass Line with maximum odds. The point of the system is elsewhere: in a long roll the Come bets pay repeatedly, and a seven-out wipes out all three at once. That is the price of more frequent payouts — the spread of outcomes widens in both directions.
The full breakdown with a roll-by-roll example is in the dedicated 3 Point Molly guide.
Most players never use it simply because they do not know it is marginally better than the popular mirror image, Pass Line + odds. The mechanics of Don’t Pass and Lay are covered in detail in the bet reference.
The coverage is nearly complete: the five, six and eight pay through Place, and every other number except the seven pays through the Field. You lose only on the seven — 6 outcomes in 36.
Winning on 83% of rolls sounds like a cheat code, but the payouts are small and the occasional seven-out takes down all four bets at once. The per-roll house edge reaches 3.9% — ten times the price of a Pass Line with odds2. The Iron Cross works beautifully as a short diversion and very badly as a plan for the evening.
Recommended bankroll: 30 units. Bets must divide by six, or the fractional 7:6 payout rounds down and the house edge grows.
You cannot calculate a house edge for this approach — it depends entirely on which bets you choose. But it is the only one that works every single time.
The problem is geometry. From a $10 base, seven losses in a row make the next bet $1,280, against $1,270 already lost in the run. A win produces a pitiful $10 of profit; a loss makes the running total −$2,550.
Seven consecutive Pass Line losses happen roughly once in 116 rounds, eight in 230. An average session covers that, and the run can land at the very start of it. Sooner or later you hit either the table maximum or the floor of your own bankroll — and the Martingale has not moved the house edge by a hundredth of a percent3.
At a regulation table both dice have to reach the far wall, whose pyramid rubber surface scatters them unpredictably. The one technique that could theoretically work — dice sliding, sliding rather than throwing — is against the rules in every land-based casino.
Online the question is closed completely:
The dice are random — that is not an opinion, it is the condition under which the game exists at all. The only things you control are which bets you make and how big your bankroll is. Anything sold as “throwing technique” controls nothing but your wallet.
| Player profile | System | Why |
|---|---|---|
| Beginner | Pass Line + max odds | One decision per round, minimal rules |
| Loss minimiser | Don’t Pass + max lay odds | The lowest edge on the table |
| After a month of play | 3 Point Molly | Three numbers working at the price of Pass + odds |
| Wants frequent payouts | Iron Cross (short sessions) | Something pays on 30 rolls out of 36 |
| Wants fewest decisions | Place 6 and 8 | Two bets and a payout you can read at a glance |
The absolute minimum house edge. Requires a table with a high odds limit.
The standard available at any table. Start here, and come back to it.
Simple and fast. The bet must divide by six.
Frequent payouts bought at a high price. Short sessions only.
The unit is the bankroll divided by the number of units the chosen system requires (the “Bankroll” column in the table above). The stop-loss is the portion of the bankroll after which you stand up. The target is the amount of profit after which you do exactly the same thing.
| Bankroll for the evening | Unit for 3 Point Molly | Stop-loss | Win target |
|---|---|---|---|
| $400 | $10 | −$200 | +$200 |
| $1,000 | $25 | −$500 | +$500 |
| $2,000 | $50 | −$1,000 | +$1,000 |
Half the bankroll in each direction is a working reference point, not a law: some players set the stop tighter, some count in time rather than money. What matters is not the exact fraction but that both numbers are written down before the first bet, while the decision is being made by a clear head rather than by the current score.
The win target matters no less than the stop-loss. Without it there is exactly one way for a session to end — with the bankroll gone: as long as money is left, a reason to stay will always present itself.
Do not reload. Hit the stop-loss and the evening is over; a second deposit does not happen under any circumstances. Do not raise the unit after a loss. A bigger bet does not recover what is gone, it only speeds up the next result. Do not extend the session past the target. “A couple more rounds with the winnings” is a new session, started without a plan.
In a short session the actual result will almost certainly diverge from the average, in either direction. That does not mean the strategy “works” or “doesn’t”. The longer the run, the closer the curve gets to the calculated price. That is the whole point of the exercise: watching randomness dissolve into math.
Picked a system and ready to play for money? See the craps casino rankings — and check the table’s odds limit before anything else: it decides how far down you can push the house edge.
A system only works when the decisions are made before the session, not during it:
The unit is your base bet. Divide the session bankroll into units: 40 units at a $10 bet means $400, and not a dollar more.
Switching systems mid-session is a reliable way to get the worst of each. Write the rules down before the first bet.
The point where you leave the table regardless of how it feels. Half the session bankroll is the usual figure.
Exactly the same thing from the winning side: a 30–50% rise in the bankroll is a good reason to bank the result.
After the session, compare your actual result with the calculated cost of the system. It is the only way to see what is really happening.
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