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Every figure on this page reflects standard bank craps where Don't Pass bars the 12 and the table offers 3-4-5x odds. House-edge estimates assume the bets named are made exactly as described — odds multiples and which numbers you back shift the blended figure slightly. We point you to the math behind every bet rather than to any 'system' that claims to beat the dice.
Craps gives you something most casino games don't: a bet whose backing pays at a true 0% house edge. Stick to the Pass Line (or Don't Pass) and load it with maximum free odds, and you hold the house to roughly 1.4% or less — lower than almost anything on the floor. Below: which bets to make, why Place 6 & 8 are the only place bets worth touching, an honest look at the Field, Big 6/8 and the center proposition bets that drain a bankroll, and a skeptical take on the systems that promise the world. No false promises — just the math that holds up.
Search for craps strategy and most of what you find is recycled — site A copies site B, the betting systems get top billing, and the one thing that actually matters gets a paragraph at the bottom. We flipped that. Bet selection is the only lever that genuinely moves the house edge, so we lead with it: Pass and Come backed by maximum free odds, Place 6 & 8 as the acceptable extras, and the bets to leave alone. Then the honest truth about the Field, Big 6/8 and the center props, and a clear-eyed look at why progressions like the Martingale and the Iron Cross can't beat the dice.
Below you'll find the betting framework, an outside expert's take, the warnings, and the deeper reading. Everything here is free — because every useful piece of craps strategy knowledge is, and anyone selling you a 'secret system' is selling you nothing.
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If you remember nothing else: bet the Pass Line, take maximum free odds behind it, and leave the center of the table alone. The Pass Line carries a 1.41% house edge; the free odds you put behind it after a point is set pay at true odds — a 0% house edge — which drags your blended edge down toward a fraction of a percent. No betting progression improves on that, because the edge is a property of the dice and the payout, applied to every wager independently. The systems only reshape your variance; bet selection plus maximum odds is the whole game.
The core bet. Wins on a come-out 7 or 11, loses on 2, 3 or 12; otherwise it backs the point. A 1.41% house edge — the foundation of every smart craps session.
The extra bet behind your Pass Line after a point is set. It pays true odds — 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8 — for a 0% house edge. Always take the maximum you can.
A Pass Line bet made mid-roll, on its own come-out. Identical 1.41% edge, and you back it with odds too. The way to have several numbers working at once.
The other side of the table. A slightly lower 1.36% edge (the 12 is barred). Back it with lay odds. Quieter, contrarian, mathematically a touch better.
The only place bets worth making. Pay 7:6 for a 1.52% edge. Skip Place 5/9 (4.0%) and Place 4/10 (6.67%) — and never the Big 6/8, which pays even money for 9.09%.
Most tables let you back the Pass Line with 3x odds on 4/10, 4x on 5/9 and 5x on 6/8, so the payout is always 7x your line bet. Bet the maximum every time.
A one-roll bet on 2,3,4,9,10,11,12 — most numbers, so it feels like a winner. It isn't: the edge runs about 2.78%. Fun for a flutter, not a strategy.
Martingale, the Iron Cross, the rest. They redistribute variance but never change expected value. The house edge applies to every roll independently.
Any 7 (16.7%), Any Craps (11.1%), the hardways (9–11%) and hop bets. The flashy middle of the layout carries the worst edges on the table. Skip all of them.
On Don't Pass and Don't Come, a come-out 12 pushes rather than wins — that's the 'bar 12'. It's why the dark side sits at 1.36% instead of an impossible player edge.
The first roll of a new sequence. 7 or 11 wins the Pass Line, 2/3/12 lose it, and 4,5,6,8,9,10 set the point. Everything that follows hangs on it.
Pay a vig to swap a place bet's payout for true odds. Worth it only on 4/10 at tables that charge the vig on a win. Niche; for most players, skip them.
Strategy in craps isn't about controlling the dice — nobody can — it's about controlling which bets you make. Your bet selection moves the house edge, and free odds are the lever. But it's not a promise of profit — it's the discipline of losing the least over the long run, then knowing when to walk away. Set a bankroll, keep your line bets flat, back them with maximum odds, and stop at your target or your stop-loss. That's the entire job.
Dozens of bets crowd the craps layout. Only a handful keep the house edge low enough to be worth your money.
| Bet | House edge | Verdict |
|---|---|---|
| Pass / Come + max free odds | 1.41% down toward ~0.4% | The core play. Odds pay at 0% — always take the maximum. |
| Don't Pass / Don't Come + lay odds | 1.36% down toward ~0.4% | A touch better than the front line. Contrarian but sound. |
| Place 6 & 8 | 1.52% | The only acceptable place bets. Keep them working, press modestly. |
| Field, Big 6/8, Place 4/10/5/9 | 2.78% to 9.09% | Tempting and convenient — and far costlier. Avoid. |
| Center props (Any 7, Any Craps, hardways, hops) | 9% to 16.7% | The worst bets on the table. Entertainment only — skip them. |
If you only take three things away from this page:
The house edge is set by which bet you make, not by any ritual at the table. Stick to the Pass Line (1.41%) or Don't Pass (1.36%) and back it with odds. A disciplined line-plus-odds player faces a blended edge under half a percent; a Field-and-props player can be giving up 5–16% a roll — no amount of clever betting recovers that.
Free odds are the only bet in the casino with a 0% house edge. Take the most your table allows — 3-4-5x at most Vegas-style tables means a 7x payout on every winning point. This single habit is worth more than every betting system ever invented — and unlike them, it actually works.
No one controls the dice; RNG craps reshuffles the odds on every roll and 'dice setting' is unproven. The Martingale and the Iron Cross only redistribute variance — they never beat the edge. Anyone selling secret formulas is selling nothing — every useful piece of craps strategy is free, including on this page.
Craps can be fun and, in the short run, profitable. If you have $25 for a session, that's plenty — the trick isn't a system that always wins (there isn't one), it's making the Pass Line bet, backing it with maximum odds, keeping your line bet flat, and walking away at your target or your stop-loss. No magic, just math and discipline. Craps.team reviews and verifies every table — but the responsibility for stopping when you should sits with you, not with us.
A craps strategy that genuinely cuts the house edge is rare among casino games — and craps is the rare game where the player actually has one. Unlike most games on the casino floor, craps offers a wager with no house edge at all: the free odds you put behind a Pass Line or Come bet pay at true odds. Bet the line and back it with the maximum odds, and your blended house edge drops well below 1%, lower than almost anything else on the floor. But “correctly” is doing a lot of work in that sentence: it means making the low-edge bets every time, taking the maximum free odds, and knowing which of the popular “systems” actually move the needle and which just rearrange your variance. We’ll be honest throughout: no strategy makes craps a positive-expectation game for the average player — but Pass plus full odds gets you closer to break-even than any other casino bet.
The foundation of every smart craps session is the Pass Line bet, made before the come-out roll. On the come-out, a 7 or 11 wins it immediately (a “natural”) and a 2, 3 or 12 (craps) loses it; any other number — 4, 5, 6, 8, 9 or 10 — becomes the point, and the puck flips to ON. From there the shooter keeps rolling until the point repeats (Pass wins) or a 7 appears first — a seven-out, which loses the Pass Line and passes the dice to the next shooter. The math of all that nets out to a 1.41% house edge: low, fixed, and the same on every Pass Line bet you ever make.
Once a point is set, the casino lets you make a second bet behind your Pass Line — the free odds. It is the only wager in the building with no house edge at all, because it pays at true odds: 2:1 when the point is 4 or 10, 3:2 on 5 or 9, and 6:5 on 6 or 8. Because the odds bet carries a 0% edge, every dollar you move from elsewhere onto it lowers your blended edge. Take the maximum your table allows and the Pass Line’s 1.41% can fall toward a few tenths of a percent. This single habit — always take maximum odds — is worth more than any “system” ever printed.
Most modern tables cap free odds with the 3-4-5x rule: you may back the Pass Line with 3x your line bet on a point of 4 or 10, 4x on 5 or 9, and 5x on 6 or 8. The multiples are chosen so a winning odds bet always pays 7x your line bet, which keeps the dealers’ payouts clean. The practical lesson is simple: whatever the point, put down the full multiple, because those chips ride at a 0% house edge while your flat line bet carries the only edge you’re exposed to.
A Come bet works exactly like a Pass Line bet but is made after the point is established — it has its own private come-out on the next roll, then travels to whatever number rolls. It carries the same 1.41% edge and can be backed with odds just like the Pass Line, which is how disciplined players get several numbers working at once without touching the expensive bets. The dark-side mirror, Don’t Come, pairs with Don’t Pass: both sit a hair lower at 1.36% because the come-out 12 is barred (it pushes instead of winning), and both take lay odds at a 0% edge.
Beyond the line, the one extra worth making is a Place bet on the 6 or the 8. These pay 7:6 for a 1.52% house edge — close enough to the line bets to belong in a sound strategy. The rest of the place bets do not: Place 5 or 9 pays 7:5 for 4.0%, and Place 4 or 10 pays 9:5 for a steep 6.67%. And never confuse Place 6/8 with the Big 6/Big 8 in the corner of the layout — those pay only even money for a brutal 9.09% edge. For the same two numbers, the Place bet is six times cheaper. If you want the 6 and 8 working, always Place them.
The Pass Line and odds are the whole low-edge game. The bets that crowd the rest of the layout exist because they feel good — they hit often, or they pay big — and almost all of them quietly cost far more. It’s worth understanding precisely why, so you can walk past them every time.
The Field is a one-roll bet that wins if the next roll is 2, 3, 4, 9, 10, 11 or 12 — seven of the eleven possible totals, which is exactly why it looks like a winner. But the losing numbers (5, 6, 7, 8) are the common ones, and even with the bonus payouts (2 typically pays 2:1, 12 pays 3:1) the house keeps about 2.78%. It’s nearly twice the cost of a Pass Line bet for the privilege of a flashier-looking ticket. Fun for an occasional flutter; never the backbone of a session.
The brightly coloured middle of the layout — the proposition bets the stickman pushes — holds the highest edges in the house. Any 7 is the worst at 16.7%. Any Craps runs 11.1%. The hardways (rolling a pair before the “easy” version or a 7) cost roughly 9–11% depending on the number, and the hop bets are in the same ugly range. These are one-roll or short-life sucker bets dressed up as excitement. The single best thing you can do for your bankroll is to never put a chip in the center.
If you’ve read about craps “strategy” elsewhere, you’ve probably met the betting systems — the Martingale, the Iron Cross, the rest. They are seductive, they feel like a plan, and they cannot beat the house edge. Not “rarely”; not ever. This deserves a clear, skeptical look, because the marketing around these systems is relentless.
Martingale says: after every loss, double your next bet, so the first win recovers everything plus one unit. On paper it never loses. In reality two walls stop it. First, the table limit: a run of losses pushes your required bet past the maximum, and the chain breaks. Second, your bankroll: starting at $10, eight losses in a row require a ninth bet of $2,560 to stay in the system — and on a cold table where the shooter keeps sevening-out, losing streaks that long are not rare. When the chain breaks, one bad run erases dozens of small wins. The expected loss per dollar wagered is unchanged from flat betting; all Martingale does is trade a high chance of a small win for a small chance of a catastrophic one.
| Bet (all lost) | Cumulative loss | Next required bet |
|---|---|---|
| First — $10 | $10 | $20 |
| Second — $20 | $30 | $40 |
| Third — $40 | $70 | $80 |
| Fourth — $80 | $150 | $160 |
| Fifth — $160 | $310 | $320 |
| Sixth — $320 | $630 | $640 — already near many table caps |
| Seventh — $640 | $1,270 | $1,280 — most bankrolls are done |
The Iron Cross Places the 5, 6 and 8 and adds a Field bet, so that every number except 7 pays you something on the next roll. It feels unbeatable — until the 7 rolls, as it does more often than any other number, and you lose the whole array at once. Blend the edges together and the Iron Cross is worse than a plain Pass Line bet. Other systems are calmer — flat-betting variants, slow press-and-pull routines — but none changes a thing about expected value. The house edge is a property of the dice and the payouts, applied to every roll independently. No sequence of bet sizes can alter the average of a series of independent negative-expectation bets. What systems genuinely do is redistribute variance — reshaping the spread of outcomes, making wins more frequent but smaller or losses rarer but larger. That can suit your taste for risk; it is not an edge.
Every progression leans, quietly, on the idea that a loss makes the next win “due.” It does not. The dice have no memory of your bet size, and in online or bubble craps a random number generator re-randomizes every roll. After five seven-outs your next roll is governed by exactly the same probabilities as your first. Chasing losses with bigger bets doesn’t correct anything — it just enlarges your exposure to the same edge. Discipline beats any progression: set a bankroll, keep your line bet flat, back it with maximum odds, and stop at your target or your stop-loss.
You don’t pick a betting “system” in craps the way gamblers chase one at other casino games. You pick bets, then you size the odds correctly. Here’s the order of priority that actually protects your money.
The bet selection matters more than anything you do once you’re playing — and the table’s odds cap is part of that. Prefer a table offering 3-4-5x odds or higher (some offer 10x or 20x), and on the dark side, one that bars only the 12. A generous odds limit lets you push your blended edge toward a few tenths of a percent; a low limit (1x or 2x) leaves you stuck nearer the line bet’s 1.41%. Our rules guide breaks down how each bet’s math works, and how we rate explains the audit behind every table review.
There is no shortcut here and no substitute. Make the Pass Line bet, take maximum odds when the point is set, and add Come bets if you want more numbers working — each backed with odds. Start on the free table where you can watch a full come-out-to-decision sequence and pay nothing for mistakes. This single discipline is worth more than every betting system combined.
Decide your session bankroll and your unit size in advance, and keep the line bet the same roll to roll — let the odds, not progressions, do your scaling. Flat line betting maximises your time at the table for a given risk and removes the emotional pull of chasing a cold shooter. Set a win target and a stop-loss, and honour both.
The Field (2.78%), the Big 6/8 (9.09%), and the colourful center props (Any 7, Any Craps, hardways, hops — 9% to 16.7%) all carry house edges far above the line bets. They’re entertainment, not strategy. If you came to lower the edge, leave them alone — and Place the 6 and 8 instead if you want those numbers working.
Craps rewards the player who does the boring thing. The Pass Line plus maximum free odds is the whole edge for a craps player — make it and you hold the house toward a fraction of a percent, better than any other bet in the casino. Place 6 & 8 are fine extras at 1.52%; the Don’t Pass side is a hair better at 1.36% if you can stomach betting against the room. The Field, the Big 6/8 and the center props are traps dressed as fun, and betting progressions are a story we tell ourselves — the Martingale, the Iron Cross and the rest redistribute variance without touching the edge, and the math behind that is not in dispute.
So start simple. Find a table with generous odds, make the Pass Line bet and take the maximum odds behind it on the free table until the rhythm is automatic, set a bankroll you can lose without flinching, and let the odds — not a system — do your scaling. That’s not a magic system. It’s the closest thing to a fair fight the casino offers — and the only craps “strategy” the math actually backs.
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Bank, Live Dealer, Bubble, New York and Crapless — how each one's rules shift the house edge.
Every bet catalogued with its true math: Pass, Come, odds, Place, the Field and the center props.
The methodology we use to audit every craps table and strategy review on this site.