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Craps rules are simpler than the table looks. We walk through a round step by step, show what every section of the felt actually means, work out the odds of all 36 dice combinations, and name the three bets that will carry a beginner through their first few months.
Craps asks you to predict the outcome of two dice. The core bet, the Pass Line, backs the shooter: it wins on a come-out 7 or 11 and loses on 2, 3 or 12. Any other number — 4, 5, 6, 8, 9 or 10 — becomes the 'point', and from there the shooter has to repeat that number before a 7 shows up.
You are not playing against the other players: everyone bets on the same dice and roots for the same result. No amount of skill changes what the dice do — the only real choice you have is which bets to make. That single choice decides whether the house keeps 0.37% of your action or 16.67% of it.
Everything worth memorising before your first bet.
Every round follows the same sequence, from the first chip down to the payout:
Put your chips on the Pass Line or Don't Pass before the come-out roll. The table minimum and maximum are printed on the placard at the rail.
The shooter throws for the first time. This roll decides whether the round ends immediately or carries on.
A 7 or 11 wins the Pass Line right away. A 2, 3 or 12 loses it — though for Don't Pass, the 12 is a push.
A 4, 5, 6, 8, 9 or 10 becomes the point. The dealer flips the puck to ON and sets it on that number.
Once the point is set you can take free odds behind the line — the only bet in the casino with no house edge at all.
The shooter keeps rolling until the point repeats (Pass Line wins) or a 7 appears (seven-out, and the dice move on).
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The easiest way in is not through the rules but through the table: almost every beginner question answers itself the moment you understand what each patch of felt is for.
Open the free craps table in another tab and check each step as you read — the material lands in one evening that way instead of one week.
The table is symmetrical: the two ends are mirror images so the crew can serve both halves of the rail at once. That means you only need to learn one end plus the centre box — exactly what sits in front of you. Tap the numbers to see what each part of the layout does.
The main bet and the one the whole game is built around. Put your chips down before the come-out roll: 7 or 11 wins immediately, 2, 3 or 12 (“craps”) loses. Any other total becomes the point, and from then on you need that number to repeat before a 7 shows. House edge 1.41% — one of the best numbers on the casino floor.
Click a number on the layout or use ← →.
Pass Line, Come, Field, hard 8 — the wording on the layout is a worldwide standard. It reads the same in a Las Vegas pit, in Evolution’s Riga studio and in the demo table above, which is why learning one table teaches you all of them. The graphics change; the words never do.
ON.Result: the bankroll goes from $200 to $270. Notice where the money came from: $10 from the line bet that carries a house edge, and $60 from the part the casino cannot tax at all.
In this example the 8 saved the round and a 7 would have killed it. On the come-out roll it was the other way round: there, a 7 is the best thing that can happen. This is the one detail that genuinely confuses new players, and the one worth memorising word for word.
Had a 7 arrived before the 8, the player would have lost both bets at once — line and odds. The bankroll would have dropped to $140. Odds are not “safer” than the line bet: they are paid more fairly, but they lose alongside it.
Different totals are built from different numbers of combinations, which is where the different payouts come from. The 7 is the only total that can be made six ways, and that is why it sits at the centre of every rule in the game.
How often each total appears among the 36 combinations of two dice. The 7's bar is set to 100%.
| Total | Combinations | Probability | Odds against |
|---|---|---|---|
| 2 or 12 | 1 each | 2.78% | 35:1 |
| 3 or 11 | 2 each | 5.56% | 17:1 |
| 4 or 10 | 3 each | 8.33% | 11:1 |
| 5 or 9 | 4 each | 11.11% | 8:1 |
| 6 or 8 | 5 each | 13.89% | 6.2:1 |
| 7 | 6 | 16.67% | 5:1 |
Everything in the game falls out of this table. The Pass Line wins 244 times out of the 495 possible round outcomes — and the gap between 251 losses and 244 wins is exactly the 1.41% house edge.
The foundation of the game. Betting with the shooter: 7/11 wins, 2/3/12 loses, otherwise repeat the point.
The mirror of the Pass Line. A come-out 12 is a push, and that barred 12 is what makes it marginally cheaper.
The only bet in a casino with no house edge. Paid at true odds — take the maximum you can afford.
Pass Line — a bet that the shooter runs good. It wins on a come-out 7 or 11 and loses on 2, 3 or 12. Once a point is set, it wins if the point repeats before a 7.
Don’t Pass — the opposite view: it predicts that the shooter fails. On the come-out a 7 or 11 kills it, a 2 or 3 pays, and a 12 is declared a push1 so the math does not tip in the player’s favour. That barred twelve is exactly why the house edge here is 1.36% against the Pass Line’s 1.41%.
Odds — not a bet in its own right but an amplifier for the line bet. It goes behind the line once the point is set2 and is paid at true odds: 2:1 on the 4 and 10, 3:2 on the 5 and 9, 6:5 on the 6 and 8. Its size is set as a multiple of the line bet, typically 2× to 10× depending on the table.
Bet small on the line and big on the odds. With 5× odds the combined house edge across both bets falls to 0.37% — the best number available to a casino player anywhere, better than blackjack played by basic strategy.
From here it is worth moving on to the rest of the layout: we have a full breakdown of every craps bet and a payout chart with every price and house edge in one place.
Cannot be removed: Pass Line and Come bets once they have a point. Can be removed at any time: the odds behind either of those, and any Place bet. Can be, but shouldn’t: Don’t Pass and Don’t Come after a point — by then they are statistically ahead, and taking them down hands that advantage back to the house.
Tell the dealer straight out that it is your first time. The crew will show you where to put your chips, tell you the table limits and correct you without any fuss if you get something wrong. That is a normal thing to do, not an admission of weakness.
It looks like seven of eleven numbers are covered, but by combinations that is only 16 of 36.
Identical to Place 6 / Place 8 but paid even money instead of 7:6. Never take it if Place is available.
True odds are 5:1. The worst bet on the entire layout, without exception.
The bigger the payout, the rarer the event — and the easier it is to bury a few percent in the difference. Hardways pay 7:1 and 9:1 and cost 9.09–11.1%; Any Craps pays 7:1 and costs 11.1%; horn bets run 12.5%. Not one of them is profitable over any distance.
While you are at it, look through the craps strategy guide. Strategies guarantee nothing and remove no house edge, but they help you manage a bankroll deliberately — and that is the only thing in this game you actually control.