Craps.team Gamingencyclopedia

Craps rules for beginners

This guide was put together to explain the goal of craps and its core rules. Below we walk through every step of how to play, the come-out roll, what happens once a point is set, the table layout and crew, how the main bets pay (Pass, Don't Pass, Come, Field, Place, Odds), and the house edges that tell you which bets are worth making.

Beginners · Step-by-step guideBeginner-friendlyAll main bets coveredStep by step

The goal of the game

The goal is to bet on the outcome of a roll of two dice. The most common wager, the Pass Line, backs the shooter: you win if the come-out roll shows a 7 or 11, and you lose if it shows 2, 3 or 12 (a 'craps'). Any other number — 4, 5, 6, 8, 9 or 10 — becomes the 'point', and from then on you win if the shooter rolls that number again before a 7 appears. You are not playing against the other people at the table; everyone is betting on the same dice, and the table erupts together when the point hits. The dice total runs 2 to 12, and no skill changes what they show — the only real choice is which bets to make.

A craps round — five steps

Every round of craps follows the same sequence from bet to settlement:

  1. 1

    Place your bet

    Put your chips on the Pass Line before the come-out roll. The table minimum and maximum are posted on the felt.

  2. 2

    The come-out roll

    The shooter throws. 7 or 11 wins the Pass Line; 2, 3 or 12 (craps) loses; anything else sets the point. The puck flips ON.

  3. 3

    Back your bet

    Once a point is set you can take free odds behind the Pass Line — the one bet in the casino with no house edge.

  4. 4

    The point phase

    The shooter keeps rolling. Repeat the point and Pass wins; roll a 7 first and it's a 'seven-out' — Pass loses and the dice pass on.

  5. 5

    Settle

    Bets are paid or collected on each roll. The same shooter continues after a win, or a new shooter takes over after a seven-out.

Step 1 — placing your bet

Before the come-out roll you place a bet on the Pass Line, the foundation of the game. Unlike a slot, craps gives you a choice of dozens of bets — and the gap between the best and the worst is enormous. Stick to the Pass Line and the house edge is just 1.41%; back it with free odds and your overall edge drops further still. Wander into the center of the layout, where the proposition bets live, and the edge can climb above 16%.

Two figures decide whether a bet is worth making: the payout and the house edge. The Pass Line pays even money (1:1) and carries a 1.41% edge — among the lowest in the casino. The trick is what you do once a point is set: taking the maximum free odds, which pay true odds with zero house edge, is the single most important habit a craps player can build. Always look for the table's odds limit (3x, 5x, 10x) before you buy in.

The dice and the shooter

Craps is played with two six-sided dice, giving totals from 2 to 12. The player rolling them is the 'shooter', and the dice rotate clockwise around the table so everyone gets a turn. A 7 is the most common total (six ways to make it out of thirty-six), which is exactly why it both wins on the come-out and ends the round during the point phase. The shooter must throw hard enough to hit the back wall, so the bounce is genuinely random.

There is no flexible value or special combination to learn as in card games — only the total of the two dice matters. A 'natural' is a 7 or 11 on the come-out; 'craps' is a 2, 3 or 12. Everything in the game flows from how often each total appears, and no throwing technique reliably changes those frequencies.

Step 2 — the come-out roll and the point

Once Pass Line bets are down, the shooter makes the come-out roll. This first throw has three outcomes: a 7 or 11 wins the Pass Line immediately (a 'natural'); a 2, 3 or 12 loses it (a 'craps'); and a 4, 5, 6, 8, 9 or 10 establishes the 'point'. The dealer flips the puck to ON and moves it onto the point number — the single most important marker on the table, because every following decision is a race between that number and a 7.

If the come-out sets a point, the round is far from over — the shooter keeps rolling. We cover that point phase next, along with the free-odds bet that becomes available the moment a point is on.

Step 3 — the bets you can make

The layout offers many wagers, but a smart player needs only a handful. Pass Line — bet with the shooter; wins on 7/11 come-out, loses on craps, then wins if the point repeats before a 7 (1.41% edge). Don't Pass — bet against the shooter; the near-mirror image, with 12 barred to a push (1.36% edge). Free Odds — a side bet behind your Pass or Don't Pass once a point is set, paying true odds with a 0% house edge — always take it. Come / Don't Come — exactly like Pass/Don't Pass but started on any roll after the point. Place 6 & 8 — bet a number to roll before a 7, paying 7:6 (1.52% edge). Field — a one-roll bet on 2, 3, 4, 9, 10, 11 or 12 (around 2.78%); fun but pricier. Avoid the center proposition bets entirely.

Main bets and payouts table

What each bet pays on a $10 wager.

Bet Pays $10 bet returns
Pass Line / Come (win) 1:1 10 + 10 = 20
Don't Pass / Don't Come (win) 1:1 10 + 10 = 20
Odds on 4 or 10 2:1 10 + 20 = 30
Odds on 5 or 9 3:2 10 + 15 = 25
Odds on 6 or 8 6:5 10 + 12 = 22
Place 6 or 8 7:6 12 + 14 = 26 (on $12)
Field (2 pays double, 12 triple) 1:1* 10 + 10 = 20 (2:1 / 3:1 on 2 / 12)

Note the asymmetry that defines smart play: the bets that pay true odds (the free-odds wager) cost you nothing, while the flashy one-roll bets in the center pay big but bleed money fast. Example: you put $10 on the Pass Line and the come-out rolls a 6 — that's your point. You take $50 of free odds behind it on a 5x table. The shooter rolls a 6 before a 7: the Pass Line pays $10, and the odds pay $60 (6:5 on $50), for $70 of profit on the same number — all of it from the part of the bet the house can't tax. Backing your line bet is how you shave the edge toward zero.

Spinbetter
Editor's pick

Welcome bonus

25% to $250 + 400 free spins

Spinbetter

Step 4 — the point phase and seven-out

After a point is set, the shooter keeps rolling until one of two things happens. If the point number comes up again before a 7, the Pass Line wins, all point bets settle, and the same shooter starts a fresh come-out. If a 7 appears first, that's a 'seven-out': the Pass Line loses, most bets on the table are swept, and the dice pass clockwise to the next shooter. There is no choice and no strategy in this phase — the dice decide. Each roll is independent; a long, hot hand and a quick seven-out are equally possible at any moment.

Craps bets ranked — what shifts the house edge

Two players at the same table can face wildly different odds depending only on which bets they choose. The wagers below don't change how the dice fall; they change the math underneath. The single biggest factor is staying on the line bets and taking free odds (which carry no edge at all); after that, Place 6 and 8 are acceptable, while the Field and the center proposition bets quietly hand the house several percent.

House edge by bet

Bet Player-friendly Player-unfriendly House edge
Free Odds Always take them Skipping them 0% (true odds)
Don't Pass / Don't Come 1:1, 12 barred 1.36%
Pass Line / Come Even money 1.41%
Place 6 & 8 Pays 7:6 1.52%
Field 2/12 boosted One-roll only ~2.78%
Big 6 / Big 8 Use Place instead 9.09% (avoid)
Any 7 (center prop) One-roll sucker bet 16.7% (avoid)

The center proposition bets — the trap

The middle of the layout, run by the stickman, is full of tempting one-roll bets with big payouts: Any 7, Any Craps, the hardways, the hop bets. They look exciting because a small chip can return 30:1, but the math is brutal — Any 7 carries a 16.7% house edge, Any Craps around 11.1%, and the hardways 9–11%. These are the worst bets on the table by a wide margin. The high payout is exactly the casino's way of disguising how rarely they win.

Big 6 and Big 8 are the same trap in a quieter form. They pay even money for a number to roll before a 7, giving a 9.09% edge — yet the identical wager made as a Place 6 or Place 8 pays 7:6 and drops the edge to 1.52%. Never take Big 6 or Big 8 when Place bets are available; the only difference is who keeps the extra money.

A note on dice control

Some players believe they can influence the dice by setting them a certain way and throwing with a consistent motion — so-called 'dice control' or 'dice setting'. On a regulation table the shooter must hit the back wall, which randomises the bounce, and no controlled study has ever demonstrated a repeatable edge from throwing technique. In online and electronic (bubble) craps the result is produced by a certified random-number generator that reshuffles the odds every roll, so setting is impossible by design. Treat the dice as random and let bet selection, not throwing, do your work.

Craps is the loudest, most sociable game on the casino floor, yet plenty of newcomers stand at the rail without ever placing a bet because the layout looks like a foreign language. At first glance the principle seems chaotic — chips everywhere, a crew of four calling numbers — but in reality the heart of the game is one simple bet decided by two dice, and almost everything else is optional noise. This article is meant to structure how to play craps so that, literally after the first sections, you’ll know exactly which bets to make and which to walk straight past.

How craps works: the goal, the dice and the shooter — what you need to know

First it’s worth understanding what craps actually is. Every round revolves around three things: the two dice, the come-out roll, and the point that may follow — together they decide the outcome, so that’s where we’ll start.

The goal: bet on the dice, win with the shooter

The aim is to bet on the outcome of a roll of two dice, most simply with the Pass Line. A Pass Line bet wins if the come-out shows a 7 or 11, loses on a 2, 3 or 12 (“craps”), and otherwise locks onto a “point” you then need the shooter to repeat before a 7. You are not competing with the other players — everyone bets on the same dice and roots for the same result, which is why a craps table is the most communal spot in the casino. Win the point and the table cheers together; roll a 7 during the point phase and the whole rail groans at once.

The dice: totals 2–12, and the all-important 7

Two six-sided dice give totals from 2 to 12, and the frequencies are everything. A 7 is the most common result — six of the thirty-six combinations make it — which is exactly why it wins instantly on the come-out yet ends your hand the moment a point is on. The 6 and 8 are the next most common, the 2 and 12 the rarest. There are no suits, ranks or special hands to memorise: only the sum of the two dice matters, and the whole game is built on how often each sum appears.

The come-out roll: the single most important throw in the round

When the shooter is given the dice, the first throw is the “come-out”. Every Pass Line decision flows from this one roll. A 7 or 11 wins immediately (a “natural”); a 2, 3 or 12 loses (a “craps”); and a 4, 5, 6, 8, 9 or 10 becomes the point, the dealer flips the puck to ON, and the round continues. Learning to read that first throw — win, lose, or point — is most of what understanding craps is.

Why craps is fair: regulation tables and certified RNGs

A live game is played with two dice that the shooter must throw hard enough to strike the back wall, whose pyramid rubber surface scatters them unpredictably. In a casino the crew watches every throw and a roll that doesn’t reach the wall is waved off, which is the only condition under which the dice can be considered truly random. In online RNG and bubble craps the roll is produced by a certified random-number generator — bodies such as eCOGRA and iTech Labs test it across huge sample sizes to confirm no pattern can be traced and that the odds reset cleanly on every single throw.

How to play craps: 5 steps from the first bet to settlement

For live craps, which imitates a visit to a land-based pit, a single hand can last anywhere from one throw to a long, cheering streak. In RNG and bubble craps the pace depends only on how fast you choose to act. Either way, a round of craps plays out in five steps.

Step 1: place your bet

Real-money craps assumes you wager chips on the Pass Line before the come-out roll. Unlike a slot, the layout offers dozens of bets — and your choice of bet, not the dice, is what controls the house edge. Pick a Pass Line stake that fits a session bankroll you’ve decided in advance, and confirm one thing before you start: the table’s free-odds limit (3x, 5x, 10x or more). The higher the odds you can take behind your line bet, the lower your overall edge — and odds are the only bet in the house with no edge at all.

Step 2: the come-out roll

The shooter throws, and the come-out decides the Pass Line at once. A 7 or 11 wins, a 2, 3 or 12 loses, and any other number sets the point. If a point is set, the dealer flips the puck to ON over that number — now you’re racing the point against the 7. Read which number is the point and note that, from here on, the 7 has switched sides: the very total that just won on the come-out will now end your hand.

Step 3: your decisions — the bets you can make

This is where the skill lives. Beyond the Pass Line you’ll choose from a handful of worthwhile bets, each suited to a specific situation.

Pass, Don’t Pass, Odds, Place — the four core bets

BetWhat it doesWhen to use it
Pass LineBets with the shooter (7/11 win, craps lose, then make the point)The default bet; 1.41% edge
Don’t PassBets against the shooter (12 barred to a push)The contrarian play; 1.36% edge
Free OddsA true-odds backup behind a line bet once a point is setAlways — it carries 0% house edge
Place 6 & 8Bets a 6 or 8 to roll before a 7, paying 7:6A solid extra number; 1.52% edge

These four cover the vast majority of smart play. The exact value of each lies in its house edge — sticking to the line bets and backing them with maximum odds is what keeps you near the cheapest game in the casino.

Come and Field — the two situational bets

Come works exactly like a Pass Line bet but is made on any roll after the point is set; it wins on its own 7/11, loses on craps, and establishes its own come-point — useful for getting more action with the same low 1.41% edge. Field is a one-roll bet on 2, 3, 4, 9, 10, 11 or 12, with the 2 and 12 paying extra. It’s fast and fun, but at roughly 2.78% it costs more than the line bets — fine in moderation, never your main play.

Step 4: the point phase and seven-out

Once a point is set, the shooter keeps throwing with no choices to make — the dice decide everything. The shooter must keep rolling until the point repeats (Pass wins) or a 7 appears first. That 7 is the “seven-out”: the Pass Line loses, most of the table is swept, and the dice pass clockwise to the next shooter. The one phrase worth knowing is that during the point phase the 7 is the enemy, even though the same 7 was a winner on the come-out.

Step 5: settle, then play on or stop

Bets are paid or collected on every roll: line bets settle when the point is made or lost, odds pay true odds, and one-roll bets resolve at once. In gambling it’s important to stop in time — set a stop-loss (for example, leave after losing half your bankroll) and a stop-profit (lock in a win after growing the bank by, say, 30%). Each roll is independent of the last, so a long session trends toward the house edge; short, disciplined sessions are where a player realistically walks away ahead.

The main bets in depth: Pass, Don’t Pass, Come, Field, Place, Odds

We met the bets in the round flow; now let’s look at when each one actually earns money, because that’s the whole game.

Pass and Don’t Pass: the backbone of every round

The Pass Line and Don’t Pass are the two bets you’ll make most. Pass bets with the shooter and Don’t Pass bets against — near-mirror images separated by one quirk. Pass wins on a 7/11 come-out and loses on craps; Don’t Pass loses on 7/11, wins on 2 or 3, and pushes on 12 (the “12 barred” rule). That barred 12 is the only reason Don’t Pass (1.36%) edges out Pass (1.41%). Pick one camp and stick to it — flipping back and forth just doubles your exposure to the come-out.

Free odds: the only bet in the casino with no edge

Free odds double down on your line bet at zero house edge — a move so good the casino caps how much you can take. Once a point is set you back your Pass Line with an additional bet that pays true odds: 2:1 on a 4 or 10, 3:2 on a 5 or 9, and 6:5 on a 6 or 8. Because the payout exactly matches the real probability, the house makes nothing on this portion of your wager. Taking the maximum odds the table allows is the single most powerful habit in craps; on a Don’t Pass, “laying” odds works the same way in reverse.

Come and Don’t Come: extending your action

A Come bet is a Pass Line bet you can make after the point, turning the next roll into its own come-out. It wins on 7/11, loses on craps, and otherwise sets its own come-point that pays when it repeats before a 7 — all at the same 1.41% edge, with odds available behind it too. Don’t Come is its contrarian twin at 1.36%. Used well, Come bets let you cover several numbers at the lowest edge on the table without ever touching the expensive center props.

Field and Place: the extra-number bets

Place 6 and Place 8 are the only “extra” numbers worth a regular bet, paying 7:6 for a 1.52% edge — close to the line bets and far better than anything in the center. The Field is a tempting one-roll bet covering seven numbers, but its true edge sits near 2.78% because the most common totals (5, 6, 7, 8) aren’t in it. Treat Place 6 and 8 as your go-to extras and the Field as occasional fun, not a staple.

Craps bet selection: what each one does to the house edge

Two players at the same table can face wildly different odds. The choice of bet doesn’t change how the dice fall — it changes the math underneath, and knowing it is how you build a session out of the cheapest wagers on the layout.

Free odds vs the rest: the bet that matters most

Nothing on the layout helps you more than free odds. A line bet alone carries 1.41%, but every dollar you add as true-odds backing comes in at 0% — so the more odds you take, the lower your blended edge falls. On a 5x table a fully backed Pass Line drops the combined edge under 0.4%; on a 10x table, lower still. Single bets look fixed, but odds are the dial that turns craps into one of the best bets in the building. The lesson: never make a line bet without backing it.

Pass vs Don’t Pass (1.41% vs 1.36%)

The Pass / Don’t Pass choice is the second thing to understand. Pass is the crowd’s bet, riding with the shooter; Don’t Pass quietly carries a slightly lower edge because the barred 12 neutralises one losing number. The 0.05% gap is tiny, and Don’t Pass means winning while the table groans — which many players dislike. All else equal the math favours Don’t Pass, but either is an excellent foundation once backed with odds.

Place, Field and the one-roll bets

The rest of the layout adds up fast. Place 6 and Place 8 pay 7:6 for a friendly 1.52%, the only extra numbers worth a standing bet. Place 5 and 9 jump to 4.0%, and Place 4 and 10 to 6.67% — playable but pricey. The Field sits near 2.78%, fun for a quick punt. None of these rivals the line-plus-odds combination, but a session built on Pass, Come and Place 6/8 stays comfortably among the cheapest play in the house.

Big 6/8 and the center props: the bets to skip

The worst values are the loudest. Big 6 and Big 8 pay even money for a number the Place bets pay 7:6 on, turning a 1.52% edge into 9.09% — never take them. The center proposition bets are worse still: Any 7 at 16.7%, Any Craps near 11.1%, the hardways 9–11%. The huge payouts are bait. The effect of choosing them over line-plus-odds is real and severe, which is exactly why disciplined players keep their chips out of the middle of the table entirely.

Popular craps variants

Bank Craps

Bank Craps

★ 4.9/5
House edge: 1.41%
Live Dealer Craps

Live Dealer Craps

★ 4.8/5
House edge: 1.41%
Bubble Craps

Bubble Craps

★ 4.6/5
House edge: 1.41%
New York Craps

New York Craps

★ 4.4/5
House edge: 5.00%

Online craps vs land-based casino: 5 key differences

Online craps mostly copies the rules of the land-based game, but the change of format produces some substantial differences worth knowing before you choose where to play.

Pace of play: online is faster, land-based is slower

At a land-based table the crew needs time to call the roll, settle bets and reset, so a hand can stretch out with plenty of social downtime. Live-dealer craps online speeds this up with quicker settlement and a fixed betting timer. An RNG or bubble interface is faster still — no crew, instant rolls, and you set the rhythm yourself, so the pace can climb dramatically. The faster you play, the faster the house edge grinds your bankroll, so beginners are wise to favour the slower formats while they learn the layout.

Minimum bets: online is more accessible

A land-based casino carries huge overheads, so the entry threshold is high — Pass Line minimums of $10–$25 are common, and full odds on top of that demand a real bankroll. Live-dealer online tables run on a small studio, so minimums fall to a dollar or two. RNG and bubble craps have minimal running costs, so some tables accept stakes of a few cents. On a small bankroll the online options are unambiguously more practical for stretching your money and your practice time.

Demo mode: only online with RNG

Free, no-registration craps exists only in RNG and bubble titles online — the ideal place to learn the layout and drill which bets to make until it’s automatic, at zero risk. Live-dealer tables never offer a demo, because a real crew and physical dice are involved, and free play is impossible at a land-based venue. For learning where every bet sits on the felt before you risk a chip, an RNG demo is unbeatable.

Dice control: a land-based myth, impossible online

This is the difference advantage-seekers argue about most. Some land-based players claim that “dice setting” — arranging the dice and throwing with a repeatable motion — can nudge the odds, but on a regulation table the mandatory back-wall bounce randomises every throw, and no controlled study has ever shown a lasting edge. Online RNG and bubble craps generate each roll afresh from a certified algorithm, so there is literally nothing to set or control. Treat dice control as an unproven land-based notion and rely on bet selection instead.

Fairness and verifiability

Land-based casinos are strictly licensed and physically inspected; online, the RNG is audited by bodies like eCOGRA for the absence of any predictable pattern, while live studios are scrutinised for the integrity of their dice and camera systems. The venues themselves may hold a strict marquee licence or a lighter offshore one. With reputable certification, the fairness of every craps format is the same — the difference is in the licensing rigour you choose to trust.

Craps maths: house edge, bet selection and the proposition trap

No craps system guarantees a win, but unlike most casino games, the bets you choose directly determine how much of the house edge you give back. Understanding the maths is what separates a sub-1% session from a 5%-plus one at the very same table.

What the house edge is and how bet selection holds it under 1%

The house edge comes from the payouts: the casino pays winning bets slightly less than the true odds, and that small shortfall is its built-in advantage. On the Pass Line it’s 1.41%; on Don’t Pass, 1.36%. The trick is free odds — paid at true odds, they carry no edge at all, so adding them dilutes your blended edge with every dollar. A fully backed line bet on a 5x table sits under 0.4%. No bet selection makes craps a winning game, but the right ones make it among the cheapest in the house, and it costs nothing but discipline.

House edge by bet: where the player’s edge actually comes from

Strictly, your fortunes in a single session ride on luck, not on edge — anyone can run hot through a long shooter’s hand. But over many rolls the bets you choose decide how fast the bankroll erodes, and good bet selection is worth far more than any betting system.

A table of house edge by key bet

Bet (standard Bank Craps)Approx. house edgeNote
Free Odds0%True odds — always take them
Don’t Pass / Don’t Come1.36%The 12 is barred
Pass Line / Come1.41%The benchmark bet
Place 6 & 81.52%Pays 7:6
Field~2.78%One-roll, 2/12 boosted
Big 6 / Big 89.09%Use Place instead
Any 7 (center prop)16.7%Never take it

A nuance: your real edge is the blend of every bet you have working, so a clean Pass-plus-odds line can be quietly ruined by a pile of center props. Total your bets up rather than judging one in isolation, and keep the high-edge wagers off the felt.

Why Big 6/8 and the center props are losing bets

Big 6 and Big 8 pay even money for a 6 or 8 to roll before a 7 — but the identical Place bet pays 7:6, so Big 6/8 simply hand the casino 9.09% for nothing. The center proposition bets are worse: Any 7 at 16.7%, Any Craps near 11.1%, the hardways 9–11%. Their giant payouts are designed to mask how rarely they hit. A 30:1 ticket feels thrilling, but over time it bleeds money many times faster than the line. Refuse them, every single time, and keep your chips on Pass, Come, Odds and Place 6/8.

Tips for beginners: how to play craps smarter

There are no guarantees at craps, but unlike most games your bet selection genuinely moves the needle, so these recommendations pay off.

Tip 1: learn the layout in a demo before betting real money

The single highest-value thing you can do is learn where the good bets sit before you risk a chip. Start in an RNG or bubble demo, make nothing but Pass Line and free-odds bets for 50–100 rolls until the come-out and point phases feel automatic, then move to small real-money stakes. At this stage the goal isn’t profit — it’s never being confused about what your bet is doing.

Tip 2: set limits before you start

So that gambling stays a pastime, decide your session budget in advance. Settle on the amount you’re mentally ready to lose, and once it’s gone, don’t top up to chase it. With a larger balance, set a stop-loss (stop after losing, say, half) and a stop-profit (lock in a win after a 30% gain). The long-term trend favours the house, but disciplined limits let you bank short-term wins from a hot shooter.

Tip 3: always back your line bet with maximum odds

Two habits protect more of your money than any betting trick. First, never make a Pass or Don’t Pass bet without backing it with the maximum free odds the table allows — that’s the only bet in the casino with no edge, and it’s the easiest discount you’ll ever get. Second, keep your chips off the center of the table. Neither costs effort, and together they keep your blended house edge at its minimum.

Tip 4: never chase losses or reach for the center props

Craps is wins and losses, and both must be accepted. The two ways beginners blow up are chasing a seven-out with an unplanned deposit, and reaching into the center for a 30:1 prop “just once”. Each roll is independent; the dice owe you nothing after a cold streak. If you feel the urge to win it all back on Any 7 or to redeposit immediately, that’s the signal to stop for the day.

Tip 5: choose licensed casinos with certified games

A casino’s licence is a core selection factor: holders of an MGA or UKGC permit pay heavily for it and won’t risk their reputation for a quick edge. The craps itself — especially RNG and bubble tables — should be certified by bodies such as eCOGRA or iTech Labs. Support in your language and prompt withdrawals are good signs; unexplained payout delays are a cue to find another site without delay.

Common craps mistakes: psychology and the most frequent slip-ups

A loss is always possible, but it’s within the player’s power not to hasten the collapse of their own bankroll through avoidable errors.

Mistake 1: piling into the center proposition bets

The line plus odds is mathematically the cheapest game on the table; the center is the most expensive. Scattering chips on Any 7, the hardways and hop bets because the payouts look huge hands the house an edge of 9–17% per bet. The previous rolls have no bearing on the next throw — bet the line, back it with odds, and leave the middle of the table to the dealers.

Mistake 2: taking Big 6/8 instead of Place 6/8

Big 6 and Big 8 are the same wager as Place 6 and Place 8 but pay far worse — even money instead of 7:6, turning a 1.52% edge into 9.09%. Beginners are drawn to the big bold Big 6/8 boxes near the corner because they’re easy to reach, but the only difference is the payout. Always make a 6 or 8 as a Place bet through the dealer, never as a Big bet.

Mistake 3: trusting “guaranteed-win” betting systems

It’s simple: no betting progression changes the house edge. Martingale-style doubling on the Pass Line promises to recover losses but only delays a catastrophic one — sooner or later you hit the table limit or run out of bankroll during a cold streak, and the maths reasserts itself. Worse still is paying for “dice control” lessons or “secret” systems. The only edge available to a normal player is low-edge bet selection plus maximum free odds.

Mistake 4: playing on emotion

People play for the thrill, but the thrill mustn’t drive the decisions. Anger at a seven-out leads to ignoring the stop-loss and depositing again to win it back; euphoria from a hot shooter leads to ignoring the stop-profit and giving the winnings — and then the bankroll — straight back. The moment you feel your emotions running the show, step away from the rail and stop.

FAQ

What's the house edge in craps?
It depends entirely on which bet you make. The Pass Line is 1.41% and Don't Pass 1.36% — among the lowest in the casino. Free odds behind the line carry 0% house edge, pulling your combined edge well under 1%. By contrast, Field is around 2.78% and center proposition bets like Any 7 reach 16.7%. Stick to the line plus odds and craps is one of the cheapest games on the floor.
What does the Pass Line pay?
Even money (1:1). A $10 Pass Line win returns $10 of profit plus your $10 stake. The real value comes from the free-odds bet you can add once a point is set: odds pay true odds with no house edge — 2:1 on a 4 or 10, 3:2 on a 5 or 9, and 6:5 on a 6 or 8. Always back your Pass Line with the maximum odds the table allows.
What happens on the come-out roll?
The shooter's first throw decides three things. A 7 or 11 wins the Pass Line immediately (a 'natural'). A 2, 3 or 12 loses it (a 'craps'). Any other number — 4, 5, 6, 8, 9 or 10 — becomes the 'point', the puck flips ON, and the shooter keeps rolling to try to repeat that number before a 7.
What is a seven-out?
Once a point is set, a seven-out is when the shooter rolls a 7 before repeating the point. The Pass Line loses, most bets on the table are collected, and the dice pass clockwise to the next shooter. It's the opposite of making the point: during the point phase a 7 is the bad number, even though that same 7 wins on the come-out.
What are the best bets in craps?
Pass Line or Come (1.41%) and Don't Pass or Don't Come (1.36%), always backed with the maximum free odds (0% edge). Place 6 and Place 8 (1.52%, paying 7:6) are acceptable too. Everything else — Field, Big 6/8, and the center proposition bets — carries a higher edge and should be used sparingly or not at all.
What's the difference between Pass and Don't Pass?
They're near-mirror images. Pass bets with the shooter: it wins on a 7/11 come-out and loses on craps, then wins if the point repeats before a 7. Don't Pass bets against the shooter: it wins on a 2 or 3, pushes on 12 (the '12 barred' rule), and then wins if a 7 comes before the point. Don't Pass has a slightly lower edge (1.36% vs 1.41%) because of that barred 12.
Can you play craps for free?
Yes, in the RNG and bubble versions — many online casinos offer a free demo with no registration, which is the ideal way to learn the layout and bets without risking money. Live-dealer craps, streamed from a studio with real dice, never has a free mode because a real crew and table are involved.
Does dice control work?
No reliable evidence supports it. On a regulation table the shooter must hit the back wall, which randomises every throw, and no controlled test has shown a repeatable edge from setting or throwing the dice a certain way. In online and bubble craps the outcome is a certified RNG result, so dice control is impossible by design. The dice are random — bet selection is your only real lever.
What are free odds and why take them?
Free odds are an additional bet you place behind your Pass, Don't Pass, Come or Don't Come bet once a point is set. They pay true odds — 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8 — with a 0% house edge, the only such bet in the casino. Taking the maximum odds your table allows lowers your overall house edge and is the single best habit in craps.
What is the table crew and who does what?
A full craps table runs with a four-person crew. The boxman sits in the middle and supervises, guarding the chips and settling disputes. Two base dealers, one on each side, handle bets and payouts for the players nearest them. The stickman manages the dice with a curved stick and calls the rolls, also booking the center proposition bets. Players never touch another player's chips — you tell the dealer what you want.
What happens if I roll a 12 on Don't Pass?
It's a push — your stake is returned, neither won nor lost. This is the '12 barred' rule (some tables bar the 2 instead). Without it, Don't Pass would actually have an edge over the house, so the casino neutralises one losing number to keep its advantage. The barred 12 is exactly why Don't Pass (1.36%) edges out Pass (1.41%) on paper.
What's the difference between RNG and live craps?
RNG and bubble craps are programs that produce each roll from a certified random-number generator; you can play them free, fast, and solo, with no crew. Live craps streams a real table, real dice and a real crew from a studio in real time — slower-paced, no demo mode, and as close to a land-based game as online gets. Both are fair at a reputable, licensed operator.
Is craps a game of skill or luck?
Mostly luck on any single roll — no one can control two dice on a regulation table. But there's a skill layer in bet selection: choosing the line bets and maximum free odds keeps the house edge under 1%, while loading up on Field and center props can multiply it many times over on the very same table. You can't change the dice, but you can change how much edge you give back.

Continue learning

Choose your language